
Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 225° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
How far you are from the light can be booked entirely to hue. Sampled right to left at one constant height, the sky measures 287° → 304° → 327° → 346°, then drops to the glow burning on the left horizon at 24° — 97° in all. Over that same walk lightness only climbs from 0.49 to 0.62, and chroma wanders between 0.043 and 0.058, a span of 0.015. «Dainichi Mikoshi in White Glare» drew the same map of distance-from-the-light on chroma instead (0.005 rising to 0.058 outward from the sun disc). Here that axis has no money in it — the frame's 99th chroma percentile is only 0.075 — so direction gets said in hue.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* Voidsea Outlook in Glowing Haze · Voidsea Outlook in Glowing Haze — Teyvat Palette */
:root {
--sunward-glow: oklch(0.62 0.052 24); /* Sunward Glow #a37a77 */
--near-sun-rose: oklch(0.58 0.048 346); /* Near-Sun Rose #906f80 */
--mid-sky-mauve: oklch(0.54 0.043 327); /* Mid-Sky Mauve #7d667c */
--antisolar-violet: oklch(0.49 0.058 287); /* Antisolar Violet #5e5c80 */
--causeway-stone: oklch(0.43 0.032 353); /* Causeway Stone #5e4951 */
--crag-shade: oklch(0.44 0.038 344); /* Crag Shade #624a58 */
--slope-grass: oklch(0.5 0.055 57); /* Slope Grass #7c5b44 */
--gradient-voidsea-outlook: linear-gradient(225deg, oklch(0.49 0.058 287) 0%, oklch(0.52 0.049 304) 22%, oklch(0.54 0.043 327) 45%, oklch(0.58 0.048 346) 72%, oklch(0.62 0.052 24) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.