
Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 180° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
A third way to build depth: let hue alone run monotone. Slice the frame into five bands of equal height and read them from the top — hue runs 230°→230°→217°→204°→192° without once doubling back, while lightness (0.74/0.69/0.70/0.57/0.58) and chroma (0.088/0.090/0.067/0.072/0.072) both reverse direction along the way. The Nostoi Region study pulled distance out of lightness and chroma running opposite ways; here those two knobs are held still, and the whole of the space is handed to a 38° shift of hue.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* Sumeru City in Cyan Daylight · Sumeru City in Cyan Daylight — Teyvat Palette */
:root {
--cumulus-white: oklch(0.97 0.012 196); /* Cumulus White #ecf8f8 */
--zenith-blue: oklch(0.68 0.119 244); /* Zenith Blue #50a0dc */
--far-ridge-haze: oklch(0.71 0.096 228); /* Far Ridge Haze #5aadd1 */
--canopy-shade: oklch(0.43 0.049 219); /* Canopy Shade #2e5662 */
--crown-cyan: oklch(0.65 0.076 208); /* Crown Cyan #519ca7 */
--lake-teal: oklch(0.7 0.081 173); /* Lake Teal #66af9a */
--slope-green: oklch(0.66 0.124 148); /* Slope Green #58a765 */
--gradient-sumeru-city: linear-gradient(180deg, oklch(0.74 0.088 230) 0%, oklch(0.7 0.09 224) 22%, oklch(0.7 0.067 217) 46%, oklch(0.62 0.072 204) 70%, oklch(0.6 0.081 192) 88%, oklch(0.66 0.124 148) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.