
Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 180° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
Glowing is two accounts, the core and the edge, and in daylight the second one decides: the clouds measure L 0.86 and chroma 0.072, the beam's core L 0.88 and chroma 0.022 — only 0.02 apart in lightness, and the core separates from the clouds solely by giving up chroma. What actually reads it as a beam is the ring of 270°–345° around it: of the 11,500 such pixels in the whole frame, 11,336 are packed into that one vertical strip, and everything right of x 0.60 holds none at all. To draw something glowing, first ask what it has to be told apart from, then decide which hue its edge should travel toward.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* Dawn Winery in Windblume Gold · Dawn Winery in Windblume Gold — Teyvat Palette */
:root {
--zenith-blue: oklch(0.55 0.115 250); /* High Sky Blue #3675b2 */
--windblume-gold: oklch(0.88 0.167 103); /* Windblume Gold #ecdb3f */
--slope-grass: oklch(0.73 0.133 122); /* Slope Grass #9ab54e */
--beam-core: oklch(0.99 0.006 220); /* Beam Core #f8fdff */
--halo-violet: oklch(0.76 0.075 294); /* Halo Violet #b3a8dd */
--paper-pinwheel: oklch(0.68 0.133 51); /* Paper Pinwheel #d87e45 */
--windwheel-aster: oklch(0.64 0.06 188); /* Windwheel Aster #609893 */
--gradient-statue-of-the-seven-dawn-winery-windblume: linear-gradient(180deg, oklch(0.55 0.115 250) 0%, oklch(0.99 0.006 220) 18%, oklch(0.76 0.075 294) 30%, oklch(0.88 0.167 103) 50%, oklch(0.73 0.133 122) 72%, oklch(0.64 0.06 188) 88%, oklch(0.68 0.133 51) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.