
Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 180° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
Mondstadt, Fair Winds argued that the city's identity lives in the 47° of its red roofs. Seen from Starfell Valley those same roofs measure 243°, and sieving the whole town through a warm-hue window leaves barely a dozen stray pixels — the identity colour has been confiscated outright by the air, and the city is still unmistakably Mondstadt. A colour's name is spoken by the silhouette, not by the hue.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* Starfell Valley in Clear Air · Starfell Valley in Clear Air — Teyvat Palette */
:root {
--clear-sky: oklch(0.71 0.108 235); /* Clear Sky #56acdb */
--hazed-town: oklch(0.77 0.061 243); /* Hazed Mondstadt #93b9d9 */
--cliff-shadow: oklch(0.54 0.066 241); /* Cliff Shadow #4a7492 */
--false-gold: oklch(0.91 0.174 116); /* Canopy Gold #dcef56 */
--meadow-green: oklch(0.73 0.075 136); /* Meadow Green #93b384 */
--canopy-green: oklch(0.54 0.106 153); /* Understory Green #358050 */
--gradient-starfell-valley: linear-gradient(180deg, oklch(0.71 0.108 235) 0%, oklch(0.77 0.061 243) 30%, oklch(0.91 0.174 116) 52%, oklch(0.73 0.075 136) 68%, oklch(0.54 0.106 153) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.