
Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 180° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
Whether grey costs anything depends on which layer of depth it stands in. Pharos's 4.53% achromatic is almost entirely cloud — not one of the brightest 4000 pixels falls below the horizon line, and 3298 of them are packed into the top row of cells at L 0.97 / chroma 0.031 / hue 198°–203°. A big white surface, and it takes nothing off the chroma ceiling: the frame peaks at 0.176, still inside the outdoor constant band (Avidya Forest, Clearing after Rain at 0.165; Ashavan Realm, Deep in the Mist at 0.188), and that peak belongs to the near canopy and the near water. If you want a large neutral surface without draining the whole picture, put it behind every solid thing.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* Pharos Lighthouse under Fair-Weather Clouds · Pharos Lighthouse under Fair-Weather Clouds — Teyvat Palette */
:root {
--island-canopy: oklch(0.73 0.135 141); /* Island Canopy #76bd6a */
--pier-shadow-blue: oklch(0.51 0.134 255); /* Pier Shadow Blue #2866b1 */
--dome-cyan: oklch(0.62 0.079 188); /* Dome Cyan #46968f */
--zenith-blue: oklch(0.61 0.111 248); /* Zenith Blue #4888c2 */
--horizon-sea: oklch(0.92 0.07 209); /* Horizon Sea #adf2fe */
--cumulus-white: oklch(0.97 0.031 200); /* Cumulus White #defcfd */
--gradient-pharos-lighthouse: linear-gradient(180deg, oklch(0.97 0.031 200) 0%, oklch(0.61 0.111 248) 18%, oklch(0.92 0.07 209) 52%, oklch(0.73 0.135 141) 68%, oklch(0.51 0.134 255) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.