
Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 180° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
Night is not daylight turned down, it is half the colour wheel deleted: the Fane of Ashvattha has a median lightness of 0.32, the highest of the four halls in this set — brighter than Bayt Al-Hayah's 0.25 down in its cave — and it is still the only one of them that reads as night without being explained. The difference is on the hue ledger: the whole frame holds not a single pixel between 270° and 90°, and even the two great trees on the left and right edges that read as brown wood measure 220° and 223°. The remaining 95.81% is shut inside the other half, 90°–270°. To paint night, first decide which half of the wheel is not allowed to appear; lightness comes afterwards.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* Fane of Ashvattha, Moonpale · Fane of Ashvattha, Moonpale — Teyvat Palette */
:root {
--moonpale-bough: oklch(0.91 0.059 217); /* Moonpale Bough #b5ecfb */
--moss-slope: oklch(0.66 0.155 148); /* Moss Slope #40ab58 */
--glade-cyan: oklch(0.42 0.077 169); /* Glade Cyan #125a46 */
--ruin-blue: oklch(0.33 0.06 236); /* Ruin Blue #0f3a50 */
--ironwood-blue: oklch(0.22 0.03 220); /* Ironwood Blue #081e24 */
--canopy-night: oklch(0.21 0.042 237); /* Canopy Night #021b29 */
--gradient-fane-of-ashvattha: linear-gradient(180deg, oklch(0.21 0.042 237) 0%, oklch(0.91 0.059 217) 22%, oklch(0.33 0.06 236) 50%, oklch(0.42 0.077 169) 72%, oklch(0.66 0.155 148) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.