
Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 180° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
Haze does not take chroma away, it flattens chroma into a constant. Court of Fontaine Region is 95.96% blue: the far mountains measure chroma 0.106, the Court's stone 0.112, the near water 0.112 — three distances, three materials, a spread of 0.006, every hue shut inside 238°–245°, while lightness walks from 0.79 down to 0.58, a range of 0.21. Which is why the haziest of the six Fontaine scenes carries a median chroma of 0.105, higher than haze-free Belleau at 0.093 and Morte at 0.091. To paint haze, do not desaturate everything; pull each thing's chroma onto the same value and let lightness carry distance alone.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* Court of Fontaine Region in Distant Haze · Court of Fontaine Region in Distant Haze — Teyvat Palette */
:root {
--zenith-blue: oklch(0.71 0.15 253); /* Zenith Blue #57a5fc */
--high-cloud: oklch(0.98 0.021 199); /* High Cloud #e9fdfe */
--far-ridge: oklch(0.79 0.106 238); /* Far-Ridge Haze #75c4f7 */
--court-stone: oklch(0.68 0.112 245); /* Court Stone #589fd9 */
--near-bay: oklch(0.58 0.112 244); /* Near Bay #3680b7 */
--shore-green: oklch(0.79 0.155 140); /* Shore Green #82d270 */
--gradient-court-of-fontaine-region: linear-gradient(180deg, oklch(0.71 0.15 253) 0%, oklch(0.98 0.021 199) 14%, oklch(0.79 0.106 238) 38%, oklch(0.68 0.112 245) 58%, oklch(0.58 0.112 244) 86%, oklch(0.79 0.155 140) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.