
Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 180° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
A frame can also be made by brightening. The four edges read L 0.87 / 0.71 / 0.71 / 0.65, every one of them on the light side of the centre's 0.61, while the same four edges' chroma — 0.075 / 0.066 / 0.063 / 0.074 — brackets the centre's 0.066 from both sides. Four edges leaving the centre together, on one axis, is what makes a frame; an axis whose edges straddle the centre is just terrain.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* Brightcrown Mountains in Plain Daylight · Brightcrown Mountains in Plain Daylight — Teyvat Palette */
:root {
--haze-vault: oklch(0.87 0.074 229); /* Haze Vault #a1defb */
--far-ridge: oklch(0.81 0.086 234); /* Far Ridge #88cbf0 */
--mesa-green: oklch(0.77 0.078 143); /* Mesa Green #97c294 */
--cliff-shadow: oklch(0.56 0.061 231); /* Cliff Shadow #4e7b92 */
--pool-teal: oklch(0.75 0.059 167); /* Pool Teal #8abaa6 */
--pale-shore: oklch(0.69 0.046 171); /* Pale Shore #7fa597 */
--gradient-brightcrown-mountains: linear-gradient(180deg, oklch(0.86 0.077 229) 0%, oklch(0.72 0.081 230) 28%, oklch(0.56 0.069 229) 55%, oklch(0.65 0.062 194) 78%, oklch(0.72 0.067 171) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.