
Click a swatch to copy its HEX; hover for the OKLCH value.
The gradient distilled from the scene, unrolled left to right by stop; the authored angle is 180° (used by the hero and exports), while gallery cards share a uniform 135° sweep.
A sky in the frame does not automatically take the chroma ranking — that depends on how saturated the sky itself is. Ardravi's sky measures chroma 0.106, while the grass knoll along the bottom edge measures 0.189, and the frame's peak of 0.206 is there too: all 4000 of the most chromatic pixels land on that knoll. In Harvisptokhm under a Dry Sky, dry air pushes the sky to 0.165 and the best thing on the ground reaches only 0.097 — no contest. To make the foreground the protagonist of chroma, don't saturate the foreground; drain the sky.
CSS variables, a Tailwind v4 theme or SVG — one click to copy into your project.
/* Ardravi Valley, Clear Day · Ardravi Valley, Clear Day — Teyvat Palette */
:root {
--valley-grass: oklch(0.75 0.189 137); /* Valley Grass #6fc843 */
--slope-moss: oklch(0.68 0.126 152); /* Slope Moss #54ae71 */
--far-ridge-cyan: oklch(0.66 0.079 221); /* Far Ridge Cyan #569eb4 */
--valley-sky: oklch(0.74 0.106 239); /* Valley Sky #67b4e6 */
--cloud-rim: oklch(0.94 0.047 211); /* Cloud Rim White #c8f4fd */
--gradient-ardravi-valley: linear-gradient(180deg, oklch(0.94 0.047 211) 0%, oklch(0.74 0.106 239) 14%, oklch(0.66 0.079 221) 46%, oklch(0.68 0.126 152) 74%, oklch(0.75 0.189 137) 100%);
}A 1080×1350 PNG carrying the scene, its palette and every value — save it and post it as is.